Fromsoftware Sucks At Designing Games
From Software is peerless when it comes to Enemy Design in my opinion
- Thread starter Toriko
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- #1
I am often disappointed how mediocre the enemy design is in most of the other games across genres in comparison. When I look at Zelda, Witcher etc the enemy designs seem soo plain... They look fine as concept art but somehow in the actual game the enemy design in most of these games seem lacking.
The last Non -From Software game that really awed me in terms of enemy design is Resident Evil 4 and maybe some enemies in Silent Hill 2 and 3. Does anyone else agree? If not who do you think is cream of the crop in terms of enemy design?
Still want to try Evil Within though as I have heard really good things about the enemy designs in that game.
Here are some of my favorite designs by From
Blood Starved Beast
Lady Maria of the Astral Clocktower
Ludwig
Nameless King
Just too many amazing ones to list
- #2
It's funny how familiar I feel those franchises are actually. A lot of the lore of Silent Hill is buried in item descriptions and the context of the world itself, rather than didactic cutscenes. I know Ico was a huge influence on Demon's Souls, but someone heavily involved in the series has to be obsessed with SH2/3.
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AuthenticM
Makes cold threads? I guess? Here's a tag.
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The Wonderful 101 also had a lot of great designs.
- #7
Funny thing to forget From before Demons Souls.
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Most certainly, when I saw the title the first thing I thought was Silent Hill, but obviously that's not currently happening.It's funny how familiar I feel those franchises are actually. A lot of the lore of Silent Hill is buried in item descriptions and the context of the world itself, rather than didactic cutscenes. I know Ico was a huge influence on Demon's Souls, but someone heavily involved in the series has to be obsessed with SH2/3.
Yup the influence is so apparent although I do think From does a worse job at environmental storytelling and world building compared to any of Ueda's games or even Silent Hill 2 and 3.
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Anyway I agree that they're pretty great.
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A lot more variety than Souls enemies.
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Artistically or mechanically? For the latter there are several that are on their level.Anyway I agree that they're pretty great.
Artistically. Though I would argue that mechanically there are not several. Maybe a few...
- Oct 25, 2017
- 12,018
- Seoul
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Bloodborne in particular is bliss for someone who loves monsters and things that should not exist.
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The enemy design can even be great for setting the tone and telling the story, Bloodborne is especially great for this.
- #19
That's because the enemies have dignity.
Yeah that is a good point. That seems to be a common theme in all of their games. I am not sure why I feel that way though.. Cant put a finger on it.
Yep the variety and uniqueness to be found in each new area is amazing.The enemy design can even be great for setting the tone and telling the story, Bloodborne is especially great for this.
When I found the Celestial Emissaries in the Forbidden Woods I was shocked to find something so out of place in the game, then all the cosmic horror elements come to be revealed.
Yup that part was sooo good. I was like wtf when I saw it for the first time.
- #20
FROM is definitely on a level of their own right now though.
- #21
Artistically. Though I would argue that mechanically there are not several. Maybe a few...
I'd say there are plenty. Capcom, Platinum, Team Ninja, id, to name a few. That's without discussing individual dev teams. I'd say the Souls team(s) are more consistent, though.
Anyway artistically yeah there are few if any that do it as well.
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I'd say there are plenty. Capcom, Platinum, Team Ninja, id, to name a few. That's without discussing individual dev teams. I'd say the Souls team(s) are more consistent, though.Anyway artistically yeah there are few if any that do it as well.
Thats why I said few :) Only Capcom, Team Ninja and Platinum. I cannot think of too many others..
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I love Souls games but saying From Software are "peerless" is an incredibly weird and dumb blanket statement to make
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Another series with great enemy design is Shin Megami Tensei. Kaneko the GOAT.
- #37
Anyone saying Bayonetta is crazy though. The angels all look a bit too similar for me
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It's not just the art design of their enemies that impress me, it's the amount of variety in enemy design. In most games you get maybe 4-5 different enemy types, but with Dark Souls each area typically has a new type of enemy that you have to learn. This is what makes the game constantly feel fresh, just as you get the hang of one type of enemy, they throw some crazy hopping monster at you a minute later. There is that fear every time you enter a new area because you have no idea what a particular enemy can do, so you play it safe, trying to figure out what their moveset is like. Honestly, I don't know how they do it and it makes every game lesser now because of FROM's amazing enemy variety. By the end of every other game your mowing down the same 4 or 5 different enemies and nothing is a surprise to you, I hate it.
I agree, this is why Nioh felt lacking to me even though it is a decent game. You're seeing way too many of the same enemies you've encountered at the start, compare that to say Cainhurst from Bloodborne where you see the ghost enemies and servants that only appear in that location.
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Want to see more about Horizon tho, machines design there is is quite good.
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From regular enemies to bosses, the Souls games are unmatched.
For example, Nioh which is a similar game, doesn't have bad enemy design but there are just a handful of enemy types.
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On the jolly side of things monster design in Dragon Quest is rad. A lot of personality there.
- #49
Besides looking totally awesome in a creepy uneasy way, the dancer moves at a pace so different from the rest of the enemies that it throws you off. That's good design.
EDIT: The Dancer of Boreal Valley is the last picture.
- #50
Fromsoftware Sucks At Designing Games
Source: https://www.resetera.com/threads/from-software-is-peerless-when-it-comes-to-enemy-design-in-my-opinion.27141/
Posted by: isaacschumake.blogspot.com

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