Choke Point In Game Design
CS:GO 6 Principles of Choke Point Level Design - Alex Galuzin
Choke points are areas of the map where the attacking team meets resistance from the defending team before reaching the objective. Choke points are also called control points or bottlenecks.
The attacking team (Terrorist in defuse maps and Counter-Terrorist in hostage rescue maps) must fight through the choke point to reach the objective or retreat and try a different route/strategy.
Choke point areas are specifically designedto enhance gameplay. They are used tocontrol flow, pacing and balance within the map. Whether you are playing Dust (Underpass choke point), Office (Side Hall choke point) or Nuke (Outside choke point), each of these areas are manually crafted. The architecture, cover placement and timing are used to channel each team to attack or defend.
In this blog post I will cover 6 principles of choke point design and choke points used in most played official maps.
You will learn:
- 6 principles of choke point level design in Counter-Strike maps
- Examples and how-to application
- Ideas for choke point design
- Use of distance for gameplay style options
Source: https://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-principles-choke-point-level-design.php
Follow World of Level Design
Website: https://www.worldofleveldesign.com/
Twitter: https://twitter.com/GameLevelDesign
Book: https://www.amazon.com/Preproduction-Blueprint-Environments-Level-Designs/dp/1539103188/
Follow Next Level Design
Join the Forum: http://www.nextleveldesign.org/index.php?/register/
Follow us on Twitter: https://twitter.com/NextLevelDesig2
Discuss on Discord: https://discord.gg/RqEy7rg
Article Preview: Alex Galuzin of World of Level Design provides an in-depth look at 6 principles of choke point level design, with plenty of example images. Among the subjects covered are placement, timing, and play styles.
Choke Point In Game Design
Source: https://www.nextleveldesign.org/index.php?/content/articles/csgo-6-principles-of-choke-point-level-design-alex-galuzin-r141/
Posted by: isaacschumake.blogspot.com

0 Response to "Choke Point In Game Design"
Post a Comment